Hi, I'm Matthias. I love music, nonsense and people that don't take life seriously. I enjoy tinkering with web stuff and craft interfaces with passion. This tank is full of random things I stumble across and enjoy. Stay hungry, stay foolish - never settle.
Rule #1: There are no rules.
Rule#2: Don’t let the fuckers get ya.
Rule #3: The production is there to serve the film.
Rule #4: Filmmaking is a collaborative process.
Rule #5: Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is nonexistent. And don’t bother concealing your thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from—it’s where you take them to.”
The distraction machine: We need to get rid of our computers to get some work done!
The hardest part about making good software that ships on time is knowing what and when to sacrifice. As programmers and designers, we often fall in love with our requirements and are unable to kill our darlings. We mistake what we said we’ll do with what must be done. It’s rarely so; you can always do less.
What stops most people from doing less is the fear of failure. The misconception that if you don’t get it all done, the rest is worth nothing at all. That without this feature or that tweak, nobody will want to use it at all. Bollocks. Most software has a tiny essence that justifies its existence, everything after that is wants and desires mistaken for needs and necessities.
” – David Heinemeier HansonThings to learn – Christian Borstlap recently finished these deliciously simple animated illustrations for Dutch children’s charity, Kinderpostzegels. (via swissmiss)
Wherever you go, go with all your heart (via Rétrofuturs (Hulk4598) / Stéphane Massa-Bidal (b)
With that in mind, we have compiled a Toolkit for both design students and educators (or really for anyone who wants to apply creative problem solving to social issues) that outlines 13 values and corresponding strategies for not just how to design for the greater good, but how to produce GREAT design for the greater good.